That was the narrative behind the 6th and final scenario in this leg of the 6 by 6 Challenge. Scenario 26 - Triple Line had been previously randomly selected from One Hour Wargames and the game was again set up on the chessboard with minimum paper terrain. In this scenario, the winner was whoever held the hill on the northern edge of the battlefield on the 15th and final turn of the game. The twist here was that the Scots could not move (but they could fire) unless an English unit came within 2 inches (half an infantry move) of a Scottish unit.
|The battlefield at the start of the 1st turn. The English to the south are deployed just off the playing surface which is the 6 by 6 grid.|
However, numbers told, especially in the numbers of 5s and 6s thrown by the English to eventually destroy their opponents. And so it was the English occupied the hill on the 14th turn to win the game.
The good thing about OHW are the finely balanced scenarios and the approach to quickly and randomly setting up forces to give a different tactical challenge each time. The rules themselves are "crude but effective" and calling them crude is rather unfair - simple might be a better word.
I have enjoyed the narrative story-telling side of the linked scenarios and will no doubt return to this again in the future. But now I must turn my attention to the 3rd leg of my 6 by 6 Challenge - will it be the venerable Squad Leader or the rather more recent Memoir 44?