|Sword Beach - starting positions taken from the rulebook|
It was, like the last game, pretty quick, pretty bloody and pretty balanced. If the British had not taken down my fifth unit, thereby earning the required 5 medals, I would have taken down theirs. It was very much a game of the flanks, with the vagaries of the command cards meaning that much of the effort took place away from the centre - which was a bit of shame as I had a very powerful artillery unit ensconced in the central bunker that only got the chance to shoot twice!
I'm still not sure what to make of Memoir 44. It plays quickly and is finely balanced and the map boards look great but there does not seem to be much in the way of tactical or strategic thought due to the chance cards. Armour seems particularly brittle although I suspect engaging infantry at point blank range is not the best tactic. I will give it to the end of 6 plays and then I will see whether it stays or not.